大同大學 教職員資料 (Information of TTU Faculty & Staff)
基本資料 (Basic Info)
姓名:胡志堅 (Hu, Chih-Chien) 副教授
單位:資訊經營學系  
電話:02-77364921  
手機:  
email:holdenhu@gm.ttu.edu.tw  
網址:  
學歷 (Education)
國立交通大學 資訊管理 博士 ( ~ )
經歷 (Experience)
國立雲林科技大學   助理教授 (2019/2 ~ 2021/2)
工業技術研究院   研究員 (2009/10 ~ 2019/2)
明新科技大學   兼任講師 (2016/9 ~ 2019/1)
春合昌股份有限公司   經理 (2007/5 ~ 2009/10)
仁寶電腦   產品經理 (2005/4 ~ 2007/5)
美台電訊(Lucent Technologies)   工程師 (1999/7 ~ 2005/4)
專長 (Specialty)
環境情境感知系統 Context aware systems
資訊視覺化技術 Information visualization methods
科技強化學習 Technology Enhanced Learning
開授課程 (Course)
雲端運算 Cloud Computing
程式設計(一) Computer Programming (I)
程式設計(二) Computer Programming (II)
資料結構 Data Structure
物件導向程式設計 Object Oriented Programming
服務型機器人 Service Robots
文字探勘 Text Mining
服務 (Service)
1. IEEE 2024 ICCE-TW | Paper Reviewer (2024-03-01 ~ 今)
2. IEEE WCCI 2024 | CEC Paper Reviewer (2024-01-01 ~ 今)
3. Computers & Education | Journal Reviewer (2023-10-01 ~ 今)
4. 教師申述評議委員 (2021-08-01 ~ 今)
5. IEEE ICACT | Paper Reviewer (2021-03-01 ~ 今)
6. 圖書館委員 (2021-03-01 ~ 今)
7. 112年大同大學學生職場實習成果發表競賽評審委員 (2023-11-01 ~ 2023-11-30)
學術研究計畫(研4)
1. 採用「敘事式虛實整合學習系統」發展機器人輔助科技知識教學 - 以實作電子聲音合成器為例,2023/8/1 ~ 2024/7/31
2. 設計與實作跨領域「AIoT智慧型故事創作系統」及互動故事創作學習成效評估(B05),2021/8/1 ~ 2022/7/31
3. 設計與實作跨領域「AIoT智慧型故事創作系統」及互動故事創作學習成效評估(B05)110/3/29國立雲林科技大學轉移至本校 ,2020/8/1 ~ 2021/7/31
產學合作計畫(研9)
1. 採學習模組化之「敏捷式學習策略」改善學生程式設計能力,2023/8/1 ~ 2024/7/31
2. 培養資訊管理領域學生之跨域整合能力-基於AIoT服務型機器人整合系統之實踐,2022/1/1 ~ 2022/12/31
期刊論文 (Journal Paper)
1. Busrul Iman, Imam Yuadi, Badri Munir Sukoco, Rudi Purwono, Chih-Chien Hu(2024). Mapping Research Trends With Factorial Analysis in Organizational Politics. SAGE Open, 13(4), 1-16. SSCI/Scopus
2. Chih-Chien Hu, Yu-Fen Yang, Ya-Wen Cheng, Nian-Shing Chen(2023). Integrating educational robot and low-cost selfmade toys to enhance STEM learning performance for primary school students Chih. Behaviour & Information Technology, NA(NA), 1-22. SSCI
3. Hu, C. C., Yang, Y. F., Chen, N. S.(2023). Human–robot interface design–the ‘Robot with a Tablet’or ‘Robot only’, which one is better?.. Behaviour & Information Technology, 42(10), 1590-1603. SSCI
4. Han-Lin Li, Chia-Hui Shih, Chih-Chien Hu, Chyan Yang(2023). Forming a therapeutic sphere to treat ailments using optimization techniques. INTERNATIONAL TRANSACTIONS IN OPERATIONAL RESEARCH, 30(6), 3949-3978. SSCI
5. Chih-Chien Hu(2023). Exploring the Impact of CPS-Based Robot-Assisted Teaching in STEM Education: Enhancing Knowledge, Skills, and Attitudes. International Journal of Human–Computer Interaction, NA(NA), 1-21. SCIE(SCI)/SSCI/Scopus
6. Hu, Chih-Chien, Yeh, Hui-Chin, Chen, Nian-Shing(2022). Teacher development in robot and IoT knowledge, skills, and attitudes with the use of the TPACK-based Support-Stimulate-Seek approach. Interactive Learning Environments, NA(NA), 1-20. SSCI
7. Shih, C. H, Li, H. L, Hu, C. C., Lin, B. M.(2020). Forming a TED talks sphere for convenient search. The Electronic Library, Vol. 38(No. 2,), pp. 403-42. SSCI
8. Wu, H. Y, Liu, F. Y., Hu, C. C(2020). Smart DC Fan Design and Evaluation Based on Thermal Comfort. Journal of Taiwan Energy, Vol.7,(No.2), pp.147-162. TSSCI
9. Hu, C. C, Yeh, H. C., Chen, N. S. (2020)(2020). Enhancing STEM competence by making electronic musical pencil for non-engineering students. Computers &Education, 150(103840). SSCI
10. Chih-Chien Hu, Han-Lin Li(2017). Developing navigation graphs for TED talks. Computers in Human Behavior, 66(66), 26-41. SSCI
研討會論文 (Conference Paper)
1. 胡志堅、江孟軒(2024)。初探機器人在程式設計教學之應用-以Java程式語言為例。第十九屆台灣數位學習發展研討會TWELF2024(頁 5)。R.O.C。
2. 胡志堅、陳明賢(2024)。The Impact of Agile Learning Strategies on Beginners - A Case Study of Learning Java Object-Oriented Programming。第十九屆台灣數位學習發展研討會TWELF2024(頁 5)。R.O.C。
3. Hu, Chih-Chien(2022). The Development of Robot-based Storytelling Platform for Designing STEAM Learning Systems. 2022 IEEE International Conference on Consumer Electronics-Taiwan (pp. 437-438). IEEE. (EI index)(頁 pp. 437-43). R.O.C.
4. Chih-Chien Hu, Ming-Hsien Chen, Imam Yuadi, Nian-Shing Chen(2022). The effects of constructing robot-based storytelling system on college studentscomputational thinking skill and technology comprehension. IEEE International Conference on Advanced Communications Technology (ICACT 2022) (EI index)(頁 496 - 500). Republic of Korea.
5. 胡志堅(2021)。機器人說故事系統開發框架與系統實作之初步評估。第37屆科學教育國際研討會(2021 ASET)R.O.C。
6. Hu, C. C., Tseng, H. T., Alexis, G. P. I., Chen, M. H., Chen, N. S.(2021). Comparing the effects of robots and IoT objects on STEM learning outcomes and computational thinking skills between programming-experienced learners and programming-novice learners. In 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT)(頁 pp. 87-89). Estonia.
7. Hu, C. C., Yeh, H. C., Chen, N. S.(2019). Enhancing STEM Knowledge and Skills by Making Electronic Sound Synthesizer based on TPACK Model.. ICCE 2019 - 27th International Conference on Computers in Education, Proceedings(頁 Pages 104-). R.O.C.
8. 鄭忠志、胡志堅、蘇梓靖、趙念慈(2017)。輝度感測照明控制系統環境性能評估。第29屆臺灣建築學會建築研究成果發表會(頁 463-472)。R.O.C。
專書 (Book)
1. 胡志堅(2024)。生成式人工智慧導論與實作──ChatGPT與圖像生成實務應用。新文京開發出版股份有限公司。初版 (https://www.wun-ching.com.tw/book_detail.asp?seq=13321)。
2. 陳木中、胡志堅(2023)。資料結構:理論與實作。新文京。